
(Image credit: Blizzard Entertainment Inc.) The ability to spawn squads of minions helps offset these weaknesses, but even so, playing a Necromancer leaves little room for error. With that said, they also have very little health and mobility, making them a glass cannon. Necromancer: The Necromancer can raise corpses as undead skeleton allies, and can dish out strong single-target and AoE damage from range.They also have decent mobility like Demon Hunters do, though they lack the ability to use their magic while moving. While the Demon Hunter is all about single-target DPS, Wizards excel at nuking groups of trash mobs with lethal AoE magic. Wizard: Wizards are similar to Demon Hunters in that they attack from a range.Demon Hunters have low health, though, so they can't take many hits. They also have decent mobility and can move around while using their abilities, which is helpful when you're trying to stay away from melee threats. Demon Hunter: The Demon Hunter is Diablo Immortal's "sniper" class, able to deal large single-target damage from afar.They don't have a ton of health and don't deal the greatest damage, either, but the boosts they provide make Monks strong in group settings. Monk: The Monk is a melee damage/support hybrid that excels at chipping foes down and providing buffs to nearby allies, while also avoiding damage with their exceptional mobility.As a result, Barbarians can be a little tricky to play in the late game since the nature of the class often puts them in harm's way. They also have great mobility that helps them close the distance quickly, though they're less tanky than Crusaders.


They deal strong area-of-effect (AoE) melee damage, can buff themselves and their allies, and can even ride their steed around the battlefield for unparalleled mobility.
